A Barracks scene where industrial meets sci-fi. The total polycount is 67,238 tris (13900 tris instanced). I used a vertex blending shader to get variation in the concrete textures. I tried to replicate the early morning where the sun is low in the sky and casts dramatic shadows which make for good contrast.
Tools Used:Zbrush, Crazybump, Maya, Photoshop, UDK, xNormal