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Resume

Education

  • Florida Interactive Entertainment Academy

  • Orlando FL
  • Graduated Dec 2010
  • MS Interactive Entertainment
  • GPA (3.75)
  • University Of Central Florida

  • Orlando FL
  • Graduated Dec 2007
  • BA in Internet & Interactive Systems
  • GPA (3.86) Cum Laude)

Experience

  • Polycount/Havok Mini Golf Contest

  • Jan 2014 – Feb 2014
  • 3D Generalist
    • Placed 3rd in the contest and was featured in the Havok booth during GDC 2014.
    • Created a mobile friendly underwater golf level using Havok’s Project Anarchy game engine, using only vertex color texturing.
    • Rigged and animated ambient level animations.
  • Freelance

  • Jan 2011 – Present
  • Graphic/Web Artist
    • Designed various print materials and websites for a number of clients.
    • Coded wordpress themes that integrated new features in WP3.0 (Dynamic Menus, Custom Post Types, Taxonomies, Custom Headers etc…)
  • Run Squire Run UDK Mod

  • Aug 2010 – Jan 2011
  • Environment Artist
    • Designed, modeled and textured various assets including the final boss area.
    • Maintained asset structure and wrote various scripts to speed up workflow.
  • Eclipse

  • Feb 2010 – Aug 2010
  • Environment Artist
    • Designed, modeled and textured various modular assets for use by the players.
    • Resolved performance issues with environmental assets.
  • Pulse

  • Jan 2010 – Feb 2010
  • Environment Artist
    • Designed, modeled & textured futuristic stadium for use in game.
    • Designed, modeled & textured multi level modular play area using hard surface modeling techniques.
    • Created particle effects & textures for the game ball.
  • Rapid Prototypes

  • Aug 2009 – Dec 2009
  • 3D Generalist
    • Created assets for five 2 week prototypes using various engines and methods.
    • One of which is featured on the FIEA website (Dark Tower).
  • UCF Media Convergence Lab

  • Aug 2007 – Mar 2008
  • 3D Modeler
    • Created various models for use in the “64-65 World’s Fair” Virtual Heritage project.

Skills

  • Specialties

  • Environment Modeling & Sculpting, Hard Surface Modeling, Texturing.

Software

  • Art Creation

  • Maya, Z-Brush, Substance Designer, Substance Painter, Photoshop.
  • Engines & Pipeline

  • Unity 3D, UE4, Cryengine, Perforce, Python, Mel.

My name is Alexander Cowan and I have a passion for creating compelling environments that tell a story. I am a technical minded artist that can balance visual goals with real-time constraints. I have been known to write a script or two and am always looking for ways to streamline my workflow.

I am currently seeking freelance opportunities. I hold British citizenship and a Masters Degree in Interactive Entertainment from the Florida Interactive Entertainment Academy, and would consider relocating for compelling studio opportunities.